Gunstar Heroes box art

Sega Genesis / Mega Drive · cheat codes

Gunstar Heroes cheats & codes

112 codes for Gunstar Heroes on the Sega Genesis / Mega Drive, including Action Replay codes. The most useful 111 are listed below.

Gunstar Heroes Action Replay codes

How to use: Datel's Action Replay sat between the console and the game. Enter codes on its menu before starting the game, or paste them into your emulator's cheat menu.

EffectCode
Infinite Life P1FFA424:03E7
Infinite Life P2FFA625:FF
One Hit Kills BossFFC9A4:0000
P1 Primary Weapon ModifierFFA46F:XX
P1 Secondary Weapon ModifierFFA471:XX
P1 Shot Type ModifierFFA4CB:XX
P2 Primary Weapon ModifierFFA66F:XX
P2 Secondary Weapon ModifierFFA671:XX
P2 Shot Type ModifierFFA6CB:XX
Level Highlighter ModifierFFA205:XX
UntouchableFFA47D:15

Gunstar Heroes Other codes

How to use: Additional codes collected by the community. Enter them through your emulator's cheat menu, choosing the format that matches your emulator.

EffectCode
No Wepon Slot 1FFA46E:0000
Rapid Fire Slot 1FFA46E:0004
Lightning Slot 1FFA46E:0008
Homing Slot 1FFA46E:000C
Flame Slot 1FFA46E:0010
No Wepon Slot 2FFA470:0000
Rapid Fire Slot 2FFA470:0004
Lightning Slot 2FFA470:0008
Homing Slot 2FFA470:000C
Flame Slot 2FFA470:0010
MASTER CODE--MUST BE ENTEREDAJBT-AA5R
Protection against most hitsAL4T-AA3A
Protection from falling off screenAAJT-CAFA
Vitality-up worth much moreHX6T-BAKN
Start with lightning weapon instead of forceBDTT-CAF6
Start with chaser weaponBXTT-CAF6
Start with fire weaponCDTT-CAF6
Start stage 1 with 500 vitality instead of 1008X1T-ACGJ
Start stage 1 with 999 vitality instead of 100691T-AGGJ
Start stage 2 with 500 vitality instead of 1208X1T-ACGL
Start stage 2 with 999 vitality instead of 120691T-AGGL
Start stage 3 with 500 vitality instead of 1408X1T-ACGR
Start stage 3 with 999 vitality instead of 140691T-AGGR
Start stage 4 with 500 vitality instead of 1608X1T-ACG0
Start stage 4 with 999 vitality instead of 160691T-AGG0
Start stage 5 with 500 vitality instead of 1808X1T-ACHT
Start stage 5 with 999 vitality instead of 180691T-AGHT
Start stage 6 with 500 vitality instead of 2008X1T-ACHW
Start stage 6 with 999 vitality instead of 200691T-AGHW
Always have 999 vitality (infinite vitality)AM2T-AA4N
VitalityFFA424:0063
UntouchableFFA47C:0015
InvincibilityA42T-AA60
P1 Always Has 999 VitalityFFA424:0003 FFA425:00E7
P2 Always Has 999 HitpointsFFA624:0003 FFA625:00E7
Duck Battlation/Pink Lobster/Black Fly/Green Always Has 1 HpFFCB84:0000 FFCB85:0000
Duck Battlation Always Has 9999 HpFFCB84:0027 FFCB85:000E
Hitman Always Has 1 HpFFD0C4:0000 FFD0C5:0000
Orange Always Has 1 HpFFA824:0000 FFA825:0000
Golden Silver Always Has 1 HpFFCA04:0000 FFCA05:0000
1000Mm Gun Always Has 1 HpFFCDC4:0000 FFCDC5:0000
Seven Force Stage 6 Always Has 1 HpFFC9A4:0000 FFC9A5:0000
Player 2 Weapon Modifier Slot 1FFA66E:0000
Player 2 Weapon Modifier Slot 2FFA670:0000
Costume Modifier P1FFA40E:0000
Costume Modifier P2FFA60E:0000
Control P1 in Demostration ModeFFA475:0000
Control P2 in Demostration ModeFFA675:0000
P1 controlled by CPUFFA475:0010
P2 controlled by CPUFFA675:0010
Boss becomes OrangeFFA800:0005 FFA801:0048 FFA805:0034
Boss becomes Smash DaisakuFFA800:0003 FFA801:0080 FFA805:0034
Boss becomes PhantomFFA800:0001 FFA801:00F8
Boss becomes seven forceFFC980:0488
Boss becomes Duck BattlationFFC980:0398
Boss becomes GreenFFC980:0564
Boss becomes Golden SilverFFC980:05B4 FFC980:001A
Disabled weapons for Player 1FFA472:0000
Enabled weapons for Player 1FFA472:0003
Disabled weapons for Player 2FFA672:0000
Enabled weapons for Player 2FFA672:0003
Player 1 always has 999999999 scoreFFA464:0999 FFA466:9999 FFA468:9900
Player 2 always has 999999999 scoreFFA664:0999 FFA666:9999 FFA668:9900
Player 1's transformation codeFFA400:0000 FFA404:0000
Player 2's transformation ModeFFA600:0000 FFA604:0000
Boss#1 transformation modeFFA800:0000 FFA804:0000
Boss#2 transformation modeFFC980:0000 FFC985:0000
Player 1 Palette ModifierFFA40E:0005
Player 2 Palette ModifierFFA60E:0005
Phantom/Smash Daisaku/Orange Health ModifierFFA824:0000
1000MM Gun Health ModifierFFCDC4:0000
Curry & Rice/Spread Turret No.1/Unit of the Hammer/Dragon/Runner/Golden silver Health ModifierFFCA04:0000
Beam Turret No. 1 Health ModifierFFCA64:0000
Bomb Turret No.1 Health ModifierFFCAC4:0000
Beam Turret No. 2 Health ModifierFFCB24:0000
(Mini-boss) Pit's 1st sphere/Bomb Turret No. 2/Duck Battlation/Pink Lobster/Black Fly/Green Health ModifierFFCB84:0000
(Mini-boss) Pit's 2nd sphere/Flame Turret Health ModifierFFCBE4:0000
Spread Turret No.2 Health ModifierFFCC44:0000
Switch Turret Health ModifierFFCCA4:0000
Hitman Health ModifierFFD0C4:0000
Hit AnywhereAC4T-AA6L FL4T-AAEN AW4T-AA76
Make Your Console US NTSCAABT-AAF2 WYBT-AEF4
Make Your Console Japanese NTSCAABT-AAF2 A2BT-AAF4
Infinite Life P1FFA424:03E7
Infinite Life P2FFA624:00FF
One Hit Kills BossFFC9A4:0000
P1 Primary Weapon ModifierFFA46E:0000
P1 Secondary Weapon ModifierFFA470:0000
P1 Shot Type ModifierFFA4CA:0000
P2 Primary Weapon ModifierFFA66E:0000
P2 Secondary Weapon ModifierFFA670:0000
P2 Shot Type ModifierFFA6CA:0000
Level Highlighter ModifierFFA204:0000
Pink Roader starts with 1 HPACMT-LAFE
Pink Roader starts with 9999 HPB4MT-LRPE
Valvalion Starts With 1 HPAAWA-JABC
Valvalion Starts With 9999 HPB2WA-JRKC
Invincibility (Disable Hit Detection)R04A-A6Z6 R03A-A6V4 RYJT-C6ZC RYKA-C6T6
Infinite VitalityAL4T-AA3A ATLT-CA40 ATJT-CA68
Keep Second Slot Weapon After The DeathAM0A-AA2A

Showing 100 of 101 codes.

Using cheats today

Original cheat devices like the Game Genie, Action Replay and GameShark still turn up second-hand and work with original cartridges. Most modern emulators also have a built-in cheat menu that accepts these formats, so you can toggle codes on and off without extra hardware. Codes can differ between regional releases and revisions of a game; if one doesn't work, try the code list for another version.

Cheats can corrupt save files in rare cases, so back up your saves before experimenting.

Gunstar Heroes walkthroughs & guides

More Genesis games with cheats

Back to Gunstar Heroes: is it worth playing?

Cheat codes are from the libretro-database community collection, used under CC BY-SA 4.0; the code tables on this page are shared under the same license. Codes are provided as-is: some may not work on every version of the game.