Game Boy · cheat codes
Super Mario Land cheats & codes
102 codes for Super Mario Land on the Game Boy, including Game Genie, GameShark codes.
Super Mario Land Game Genie codes
How to use: Galoob's Game Genie plugged in between the console and the cartridge. Type the codes in on its start-up screen, then press Start. In emulators, add them through the cheat menu and choose the Game Genie format if asked.
| Effect | Code |
|---|---|
| Always Have Power Ball | 00A-17B-C49 |
| Infinite Time (Switch Off At End Of Stage To Go On) | 008-60A-E6E |
| Time Goes Twice As Fast | 208
60A
E6E |
| Infinite Time, Turn Off Code At The End Of The Level | FF8
60A
E6E |
| 99 Lives | 99D
49C
E62 |
| Lots More Lives, Probably 255 | FFD
49C
E62 |
| Invincible | 03B
8EB
E69 |
| Fall Much Slower | 189
B3B
4CA |
| Stay As Large Mario | 00B
8EB
E69 |
| Run Through All Objects (Switch Off When Trapped) | 18A
B1E
2AA |
| Walk Slower | 620
02A
34C |
| Messes Up Levels. (Change First 2 Digits To Your Liking) | 300
01B |
| Powerball Doesn't Kill Enemies (Try And Win It With Out It) | 320
43D
03F |
| When Code Is On It Locks Up Turn It Of To Go Back To Normal | 200
CCF
885 |
| Always Small | D9B
8EB
E69 |
| Always Big | 99B
8EB
E69 |
Super Mario Land GameShark codes
How to use: GameShark (sold as Action Replay outside North America) codes are entered on the device's menu or in your emulator's cheat menu. Some games need a "master code" or "must be on" code enabled first, so turn that on if a list includes one.
| Effect | Code |
|---|---|
| Infinite Continues | 010902C0 |
| Unlimited Time | 019961DA |
| No Enemies | 01FF00D1 |
| Game Skips Some Music | 01F92DF |
| Music Modifier | 01??E8DF |
| Enemies Fall From The Sky And Run Away | 016313D1 |
| High Points Modifier (00-99) | 01??A1C0 |
| Unlimited Lives | 010315DA |
| Score Modifier For Digits 1 & 2 (00-99) | 01??A2C0 |
| Score Modifier For Digits 3 & 4 (00-99) | 01??A1C0 |
| Score Modifier For Digits 5 & 6 (00-99) | 01??A0C0 |
| Invincibility | 01F5D3C0 |
| Part Of Head Floating | 01670CC0 |
| Mario Slides | 011003C2 |
| Always Have Star | 01ECD3C0 |
| First Item Modifier | 01??1FC9 |
| Rest Of The Item Modifier | 01??76C9 |
| Automaticly At End Of Level | 01ECD2C0 |
| Baddies & Some Objects Can Be Moved (Use On/Off) | 019613D1 |
| Baddies & Some Objects Can Be Moved 2 (Use On/Off) | 014523D1 |
| Hold A Or B For Repeated Jumps And Shots | 010080FF |
| Disable 'A' Button | 010180FF |
| Character Modifier | 01??03C2 |
| Mid Jump | 01070AC2 |
| Walk On Air | 010107C2 |
| Walk Backwards | 012105C2 |
| X Position Modifier | 01??02C2 |
| Y Position Modifier | 01??01C2 |
| Play As Daisy (Don't Collect Power-Ups!) | 012203C2 |
| Walk Upside Down | 014105C2 |
| Play Behide the Scenery | 018F04C2 |
| Mario Doesn't Slide | 01030DC2 |
| Better Rising Code | 010609C2 |
| Can't Run | 01010FC2 |
| Walk Really Fast | 01020FC2 |
| White Mario | 011004c2 |
| Wacky Speed Modifier | 01??0EC2 |
| Helium Mario | 010107C2 |
| Mario Action | 01??B3FF |
| Level You Get Credit For Beating | 01XYB4FF |
| Pause Modifier | 010?B2FF |
| Some Sprites Move Reallly Fast | 010511D1 |
| Some Sprites' X/y Movement Are Reversed | 010515D1 |
| Partial Level Modifier | 010?E4FF |
| Game Beaten Modifier | 01??E1C0 |
Super Mario Land Other codes
How to use: Additional codes collected by the community. Enter them through your emulator's cheat menu, choosing the format that matches your emulator.
| Effect | Code |
|---|---|
| Disable Music | C9C-C39-C49 |
| Run much faster / Jump much farther | 24E-CAE-193 |
| No enemies or platforms | 015-3AD-E6A |
| Enemies fall from the sky / Some enemies are more elevated | 024-B4D |
| Multiple odd effects (enemies, platforms, & powerups) | 056-C4D |
| Fireballs don't bounce off the ground | 00F-DAE |
| Mario runs slower | 13D-C3E |
| Enemies jump around | 146-EDD |
| Enemies jump in place | 016-EDD |
| Enemies & platforms don't move at all | 016-ECD |
| Power-ups float through the air & change to different items | 017-C1D |
| Music is high pitched | 35C-249 |
| Power-up blocks only give 100 points | 3FA-33D |
| Music is a series of beeps | 9BD-549 |
| Stage 1-1 loops over & over again (it never ends) | 012-3DD |
| Removes some coins, blocks, & parts of the stage | 012-50D |
| Tiny ledges | 012-5FD |
| More weird music | 62B-28D |
| Most enemies won't die with just 1 fireball hit | A55-28D |
| Add platforms by jumping | 347-E9E |
| Come across enemies & obstacles sooner | 6D8-36F |
| Platforms appear at regualr intervals on Stage 1-1 | B43-349 |
| Bolder stage colors (scenerey) | 015-EBF |
| Stages appear sandy | BD4-32D |
| No power-ups from blocks | 842-05D |
| Power Ball Hits Anywhere | 000-51D-A21
E10-52D-5DE
E50-53D-5DE
000-54D-5DE |
| Clear Level Automatically | 0C2-A7F-F72
402-A6F-7F6
402-C0F-3B3
0C2-C1F-6E6 |
| Enemies Die When They Touch You | 189-51F-6EA |
| Invulnerability | 189-57F-2AA |
| Jump Maximum Running Height While Standing | 009-E6B-E62 |
| Jump As High As You Want, Press A to Descend | 179-67B-802 |
| Enable Hard Mode | 012-16F-E6A |
| Enable Stage Select With Hard Mode | 022-16F-E6A |
| World 1-1 music modifier | 01CEF79F |
| Freeze Enemies/Powerups | 14D-03D-6E2 |
| Bonus Game Speed Is Slower Than Usual | 10A-D0A-E66 |
| Bonus Game Speed Is Even Slower Than Usual | 25A-D0A-E66 |
| Bonus Game Speed Is Much Slower Than Usual | 63A-D0A-E66 |
| Bonus Game Speed Is Faster Than Usual | 02A-D0A-E66 |
| Bonus Game Speed Is Maximum Speed | 01A-D0A-E66 |
| Bonus Game Speed Is Stopped | 00A-D0A-E66 |
Using cheats today
Original cheat devices like the Game Genie, Action Replay and GameShark still turn up second-hand and work with original cartridges. Most modern emulators also have a built-in cheat menu that accepts these formats, so you can toggle codes on and off without extra hardware. Codes can differ between regional releases and revisions of a game; if one doesn't work, try the code list for another version.
Cheats can corrupt save files in rare cases, so back up your saves before experimenting.
Super Mario Land walkthroughs & guides
More Game Boy games with cheats
Back to Super Mario Land: is it worth playing?
Cheat codes are from the libretro-database community collection, used under CC BY-SA 4.0; the code tables on this page are shared under the same license. Codes are provided as-is: some may not work on every version of the game.