Game Boy · cheat codes
Mortal Kombat II cheats & codes
113 codes for Mortal Kombat II on the Game Boy, including Game Genie, GameShark codes.
Mortal Kombat II Game Genie codes
How to use: Galoob's Game Genie plugged in between the console and the cartridge. Type the codes in on its start-up screen, then press Start. In emulators, add them through the cheat menu and choose the Game Genie format if asked.
| Effect | Code |
|---|---|
| No Continues | 001-57F-F72 |
| 1 Continue | 011-57F-F72 |
| 3 Continues | 031-57F-F72 |
| 9 Continues | 091-57F-F72 |
| 15 Continues | 0F1-57F-F72 |
| Infinite Continues | 00D-ABF-3BE |
| Much Faster Timer | 02C-55B-E6E |
| No Timer | 00C-55B-E6E |
| Timer Starts At 30 | 2C3-39D-800 |
| Timer Starts At 40 | 3C3-39D-800 |
| Timer Starts At 50 | 4C3-39D-800 |
| Timer Starts At 60 | 5C3-39D-800 |
| Infinite Energy | 009-48B-91D |
| Player Can't Move From Floor | 006-2EB-3B7
000-1FA-3B7 |
| Complete Round 1 & Go To Round 3 | 3E1-79E-4CA
031-7AE-A2A
E01-7BE-2A9 |
| Complete Round 1 & Go To Round 4 | 3E1-79E-4CA
041-7AE-A2A
E01-7BE-2A9 |
| Computer Can't Move From Floor | 003-279-19E
003-249-19E |
| Normal Punches Do More Damage | F40-E89-2AE |
| Uppercuts Do Less Damage | 311-009-3B9 |
| Back Throws Do Less Damage | 311-3A9-E69 |
| Special Moves (Projectiles) Do More Damage | F41-5A9-E60 |
| 20 Second Clock | 1C3-39D-800 |
| Punches Do No Damage | 000-E89-2AE |
| Fierce Damage | FF0-E89-2AE |
| Uppercuts Do No Damage | 001-009-3B9 |
| Uppercuts Do Fierce Damage | FF1-009-3B9 |
| Back Throws Do No Damage | 001-5A9-E60 |
| Back Throws Do Fierce Damage | FF1-5A9-E60 |
| Special Projectiles Do No Damage | 001-5A9-E60 |
| Special Projectiles Do Fierce Damage | FF1-5A9-E60 |
| Round Modifier | XXX-7AE-A2A
3E1-79E-4CA
E01-7BE-2A9 |
| When You Are Scorpion Everybody You Fight Will Have The Effects of Jade | 300-5F9-08C |
| Morph | 458-888-ABA |
| Jump Really High | 620-02A-34C |
| Can't Jump High | 660-02A-34C |
| When Scorpion Everybody You Fight Acts Like Jade | 300
5F9
08C |
| Switch First Two Digits And You Will Morph (The One Given Is When Lui Kang Is Shao Koun) Must Press Down | 458
888
ABA |
| Jump High | 620
02A
34C |
| Can't Jump Very High | 660
02A
34C |
| Longer Fatality Timer | 100
23C
888 |
| Changes Music To Sound Cool | 998
888
ABA |
| Fighters Are Down, Try It It's Cool | 13B
CEE
6E9 |
| When You Do A Super Move It Locks Up | CDE
FBB
1DD |
| When You Uppercut Someone They Go Strait Up And Down So It's Easy To Kill Them | AB9
BAB
080 |
| Block Fighters | 00B
11B
DCB |
| Earthquake Mode | 099
1AB
ECB |
Mortal Kombat II GameShark codes
How to use: GameShark (sold as Action Replay outside North America) codes are entered on the device's menu or in your emulator's cheat menu. Some games need a "master code" or "must be on" code enabled first, so turn that on if a list includes one.
| Effect | Code |
|---|---|
| Infinite Energy P1 | 014020DD |
| Player 1 Is Shao Khan | 010901DD |
| P1 No Energy | 010020DD |
| Infinite Continues | 010513DE |
| Player 2 Invincible | 014060DD |
| Player 2 Modifier | 010*41DD |
| Player 2 No Health (Instant Death) | 010060DD |
Mortal Kombat II Other codes
How to use: Additional codes collected by the community. Enter them through your emulator's cheat menu, choosing the format that matches your emulator.
| Effect | Code |
|---|---|
| No continues | 001-57F-F72 |
| 1 continue | 011-57F-F72 |
| 3 continues | 031-57F-F72 |
| 9 continues | 091-57F-F72 |
| 15 continues | 0F1-57F-F72 |
| Infinite continues | 00D-ABF-3BE |
| Much faster timer | 02C-55B-E6E |
| No timer | 00C-55B-E6E |
| Timer starts at 30 | 2C3-39D-800 |
| Timer starts at 40 | 3C3-39D-800 |
| Timer starts at 50 | 4C3-39D-800 |
| Timer starts at 60 | 5C3-39D-800 |
| Infinite energy | 009-48B-91D |
| Player can't move from floor | 006-2EB-3B7
000-1FA-3B7 |
| Complete round 1 and go to round 3 | 3E1-79E-4CA
031-7AE-A2A
E01-7BE-2A9 |
| Complete round 1 and go to round 4 | 3E1-79E-4CA
041-7AE-A2A
E01-7BE-2A9 |
| Computer can't move from floor | 003-279-19E
003-249-19E |
| Normal punches do more damage | F40-E89-2AE |
| Uppercuts do less damage | 311-009-3B9 |
| Back throws do less damage | 311-3A9-E69 |
| Special moves [projectiles] do more damage | F41-5A9-E60 |
| P1 Infinite Energy | 014020DD |
| P1 Character Modifier | 010901DD |
| P1 No Energy | 010020DD |
| Player 2 Invincible | 014060DD |
| Player 2 Modifier | 010041DD |
| Player 2 No Health [Instant Death] | 010060DD |
| Invincibility | 7BB-AEA-80E
FEB-AFA-193
40B-B0A-3B4 |
| 20 Second Clock | 1C3-39D-800 |
| Punches Do No Damage | 000-E89-2AE |
| Fierce Damage | FF0-E89-2AE |
| Uppercuts Do No Damage | 001-009-3B9 |
| Uppercuts Do Fierce Damage | FF1-009-3B9 |
| Back Throws Do No Damage | 001-5A9-E60 |
| Back Throws Do Fierce Damage | FF1-5A9-E60 |
| Round Modifier | 7AE-A2A
3E1-79E-4CA
E01-7BE-2A9 |
| When You Are Scorpion Everybody You Fight Will Have The Effects of Jade | 300-5F9 |
| Morph | 458-888-A2A |
| Jump Really High | 620-02A-3BC |
| Hit Anywhere Both Players | 00B-EFA-2AA
00C-12A-C49 |
| Skip Intro Screens | C92-D6F-3B5
C91-77F-E69 |
| Infinite Fatality Time | 180-ACE-6EA
180-8EE-6EA |
| Jax Stage Fatality [See Note] | FF8-40A-A2A
FE8-3FA-C48 |
| Jax Fatality [See Note] | FF8-46A-E68
FF8-45A-A28 |
| Mileena Stage Fatality [See Note] | FF8-0EA-A2A |
| Mileena Fatality [See Note] | FF8-00A-A2A
FF7-FFA-C48 |
| Reptile Stage Fatality [See Note] | FF7-94A-A2A |
| Reptile Fatality [See Note] | FF7-78A-A2A
FF7-77A-C48 |
| Kitana Stage Fatality [See Note] | FF7-5AA-6EA
FE7-59A-E69 |
| Kitana Fatality [See Note] | FF7-60A-C4A |
| Liu Kang Stage Fatality [See Note] | FF6-F0A-A2A
FE6-EFA-C48 |
| Liu Kang Fatality [See Note] | FF7-0CA-A2A
FF7-0BA-191 |
| Sub Zero Stage Fatality [See Note] | FF7-3CA-A2A |
| Sub Zero Fatality 1st Part[See Note] | FF7-23A-A28
FF7-24A-6EA |
| Sub Zero Fatality 2nd Part[See Note] | FD7-1DA-C48
FF7-1EA-A2A |
| Shang Tsung Stage Fatality [See Note] | FE7-C4A-E69
FF7-C5A-A2A |
| Shang Tsung Fatality [See Note] | FF7-A3A-C48
FF7-A4A-6EA |
| Scorpion Stage Fatality [See Note] | FF8-30A-A2A |
| Scorpion Fatality [See Note] | FF8-1DA-C48
FF8-1EA-6EA |
| Infinite Credits | 019913DE |
Using cheats today
Original cheat devices like the Game Genie, Action Replay and GameShark still turn up second-hand and work with original cartridges. Most modern emulators also have a built-in cheat menu that accepts these formats, so you can toggle codes on and off without extra hardware. Codes can differ between regional releases and revisions of a game; if one doesn't work, try the code list for another version.
Cheats can corrupt save files in rare cases, so back up your saves before experimenting.
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Cheat codes are from the libretro-database community collection, used under CC BY-SA 4.0; the code tables on this page are shared under the same license. Codes are provided as-is: some may not work on every version of the game.