Sylvester and Tweety: Breakfast on the Run GBC box art

Game Boy Color · Action / Platformer

Sylvester and Tweety: Breakfast on the Run

Deep cut

SystemGame Boy Color
Released1998
GenreAction, Platformer
DeveloperBit Managers
PublisherInfogrames
Players1 player
CommitmentAn evening or two (Roughly 1–6 hours to see it through)
SeriesLooney Tunes
ESRBE
LegacyDeep cut · legacy score 2

Developed by Bit Managers and published by Infogrames, Sylvester and Tweety: Breakfast on the Run arrived on the Game Boy Color in 1998 as an action game. Depending on the region, you may also know it as Looney Tunes: Twouble!. It blends action and platformer elements.

It belongs to the GBC's earliest wave of games. Other notable GBC releases from 1998 include Wario Land II, Pokémon Trading Card Game and Bomberman Quest.

It is part of the Looney Tunes series; on the GBC you can also try Looney Tunes Collector: Alert!, Bugs Bunny & Lola Bunny: Operation Carrot Patch and Looney Tunes. The series also appears on other systems with Road Runner's Death Valley Rally (SNES) and Looney Tunes B-Ball (SNES). Bit Managers also made Ronaldo V-Football, Turok 2: Seeds of Evil and Turok 3: Shadow of Oblivion for the GBC.

This is a solo experience: one player, no waiting on anyone else.

Pick it if…

  • you want to fight, blast and test your reflexes
  • you have time for an evening or two (roughly 1–6 hours to see it through)
  • you've played the GBC hits and want something less obvious

Maybe skip it if…

  • you prefer slow, thoughtful games over reflex tests
  • you are looking for something to play with friends

What playing Sylvester and Tweety: Breakfast on the Run is like

Action games test reflexes and nerve. Expect fast enemies, tight controls and stages you clear by reacting quickly and learning enemy patterns.

Tip for newcomers: Retro action games are often short but tough. Treat early deaths as practice runs; every attempt teaches you where the next threat comes from.

Sylvester and Tweety: Breakfast on the Run gameplay screenshot on GBC
In-game screenshot (GBC)

Sylvester and Tweety: Breakfast on the Run cheats & codes

2 codes on file (GameShark). Here are a few GameShark codes to start with:

Infinite Health0108B4CF
Infinite Lives010FB3CF

See all Sylvester and Tweety: Breakfast on the Run cheats

Sylvester and Tweety: Breakfast on the Run walkthroughs & guides

Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for Sylvester and Tweety: Breakfast on the Run.

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Playing GBC games today

GBC games are compact and colorful, and many are available on Nintendo Switch Online. Cartridges also play on the Game Boy Advance.

Sylvester and Tweety: Breakfast on the Run FAQ

When did Sylvester and Tweety: Breakfast on the Run come out on the GBC?

Sylvester and Tweety: Breakfast on the Run was released for the Game Boy Color in 1998.

Who made Sylvester and Tweety: Breakfast on the Run?

It was developed by Bit Managers and published by Infogrames.

Is Sylvester and Tweety: Breakfast on the Run multiplayer?

No. Sylvester and Tweety: Breakfast on the Run is a single-player game.

How long does Sylvester and Tweety: Breakfast on the Run take to play?

As an action game, Sylvester and Tweety: Breakfast on the Run typically falls into the "An evening or two" category: roughly 1–6 hours to see it through. Your time will vary with skill and how much you explore.

Read more about Sylvester and Tweety: Breakfast on the Run on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.

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