Game Boy Color · Platformer
Spacestation Silicon Valley
| System | Game Boy Color |
|---|---|
| Released | 1999 |
| Genre | Platformer |
| Developer | Tarantula Studios |
| Publisher | Take 2 Interactive |
| Commitment | An evening or two (Roughly 1–6 hours to see it through) |
| Legacy | Deep cut |
Spacestation Silicon Valley is a platformer released in 1999 for the Game Boy Color, developed by Tarantula Studios and published by Take 2 Interactive.
It came out in the GBC's second year on the market. Other notable GBC releases from 1999 include Pokémon Pinball, Conker's Pocket Tales and Bugs Bunny & Lola Bunny: Operation Carrot Patch.
Tarantula Studios also made Grand Theft Auto 2, Austin Powers: Oh, Behave! and Austin Powers: Welcome to My Underground Lair! for the GBC.
Pick it if…
- you want to run, jump and explore
- you have time for an evening or two (roughly 1–6 hours to see it through)
- you've played the GBC hits and want something less obvious
Maybe skip it if…
- you get frustrated by precise jumps and limited lives
What playing Spacestation Silicon Valley is like
Platformers are all about movement: running, jumping and timing your way across levels full of gaps, enemies and secrets. The best ones feel great to control within seconds and then slowly teach you to master every leap.
Tip for newcomers: Retro platformers often have limited lives and few checkpoints. Learn one level at a time, look for hidden 1-ups, and don't be shy about using a save feature when it is available.
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Playing GBC games today
GBC games are compact and colorful, and many are available on Nintendo Switch Online. Cartridges also play on the Game Boy Advance.
Spacestation Silicon Valley FAQ
When did Spacestation Silicon Valley come out on the GBC?
Spacestation Silicon Valley was released for the Game Boy Color in 1999.
Who made Spacestation Silicon Valley?
It was developed by Tarantula Studios and published by Take 2 Interactive.
How long does Spacestation Silicon Valley take to play?
As a platformer, Spacestation Silicon Valley typically falls into the "An evening or two" category: roughly 1–6 hours to see it through. Your time will vary with skill and how much you explore.
Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.