Roadsters GBC box art

Game Boy Color · Racing

Roadsters

SystemGame Boy Color
Released2000
GenreRacing
DeveloperTitus
PublisherTitus
CommitmentQuick session (Under an hour, or endless arcade fun)
ESRBE
LegacyDeep cut

Developed by Titus, Roadsters arrived on the Game Boy Color in 2000 as a racing game.

It landed about 2 years into the GBC's life. Other notable GBC releases from 2000 include Wario Land 3, Super Mario Bros. Deluxe and Grand Theft Auto 2.

Titus also made Quest for Camelot, Titus the Fox and Hercules: The Legendary Journeys for the GBC.

Pick it if…

  • you want to race and compete
  • you have time for a quick session (under an hour, or endless arcade fun)
  • you've played the GBC hits and want something less obvious

Maybe skip it if…

  • you want a story or exploration rather than laps

What playing Roadsters is like

Racing games range from realistic driving to kart racers with weapons and shortcuts. Races are short, making them great for quick sessions and split-screen rivalries.

Tip for newcomers: Learn each track's racing line and braking points; in kart racers, item strategy matters as much as driving.

Roadsters gameplay screenshot on GBC
In-game screenshot (GBC)

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Playing GBC games today

GBC games are compact and colorful, and many are available on Nintendo Switch Online. Cartridges also play on the Game Boy Advance.

Roadsters FAQ

When did Roadsters come out on the GBC?

Roadsters was released for the Game Boy Color in 2000.

Who made Roadsters?

It was developed by Titus.

How long does Roadsters take to play?

As a racing game, Roadsters typically falls into the "Quick session" category: under an hour, or endless arcade fun. Your time will vary with skill and how much you explore.

Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.

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