Mary-Kate and Ashley: Crush Course GBC box art

Game Boy Color · Platformer

Mary-Kate and Ashley: Crush Course

SystemGame Boy Color
GenrePlatformer
DeveloperCrawfish Interactive
PublisherAcclaim
CommitmentAn evening or two (Roughly 1–6 hours to see it through)
LegacyDeep cut

Released for the Game Boy Color, Mary-Kate and Ashley: Crush Course is a platformer developed by Crawfish Interactive and published by Acclaim.

Crawfish Interactive also made Aliens: Thanatos Encounter, Driver: You Are the Wheelman and Godzilla: The Series: Monster Wars for the GBC.

Pick it if…

  • you want to run, jump and explore
  • you have time for an evening or two (roughly 1–6 hours to see it through)
  • you've played the GBC hits and want something less obvious

Maybe skip it if…

  • you get frustrated by precise jumps and limited lives

What playing Mary-Kate and Ashley: Crush Course is like

Platformers are all about movement: running, jumping and timing your way across levels full of gaps, enemies and secrets. The best ones feel great to control within seconds and then slowly teach you to master every leap.

Tip for newcomers: Retro platformers often have limited lives and few checkpoints. Learn one level at a time, look for hidden 1-ups, and don't be shy about using a save feature when it is available.

Mary-Kate and Ashley: Crush Course gameplay screenshot on GBC
In-game screenshot (GBC)

Mary-Kate and Ashley: Crush Course cheats & codes

2 codes on file (GameShark). Here are a few GameShark codes to start with:

Max Minigame Scores91639fc1

See all Mary-Kate and Ashley: Crush Course cheats

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Playing GBC games today

GBC games are compact and colorful, and many are available on Nintendo Switch Online. Cartridges also play on the Game Boy Advance.

Mary-Kate and Ashley: Crush Course FAQ

Who made Mary-Kate and Ashley: Crush Course?

It was developed by Crawfish Interactive and published by Acclaim.

How long does Mary-Kate and Ashley: Crush Course take to play?

As a platformer, Mary-Kate and Ashley: Crush Course typically falls into the "An evening or two" category: roughly 1–6 hours to see it through. Your time will vary with skill and how much you explore.

Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.

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