Game Boy Advance · Platformer
Super Ghouls 'n Ghosts
Deep cut
| System | Game Boy Advance |
|---|---|
| Released | 2002 (originally 1991) |
| Genre | Platformer |
| Developer | Capcom |
| Publisher | Capcom |
| Players | 1 player |
| Commitment | An evening or two (Roughly 1–6 hours to see it through) |
| Series | Ghost'n Goblins |
| ESRB | E |
| Legacy | Deep cut · legacy score 2 |
Developed by Capcom, Super Ghouls 'n Ghosts arrived on the Game Boy Advance in 2002 as a platformer. This GBA release is a port or adaptation of a game that first appeared in 1991.
It came out in the GBA's second year on the market. Other notable GBA releases from 2002 include Sonic Advance 2, Metroid Fusion and The Legend of Zelda: A Link to the Past and Four Swords.
It is part of the Ghost'n Goblins series. The series also appears on other systems with Ghouls 'n Ghosts (Genesis) and Super Ghouls 'n Ghosts (SNES). Capcom also made Mega Man Battle Network, Mega Man Battle Network 2 and Mega Man Battle Network 3 for the GBA.
Super Ghouls 'n Ghosts is a single-player game, so it's one to enjoy at your own pace.
Pick it if…
- you want to run, jump and explore
- you have time for an evening or two (roughly 1–6 hours to see it through)
- you've played the GBA hits and want something less obvious
Maybe skip it if…
- you get frustrated by precise jumps and limited lives
- you are looking for something to play with friends
What playing Super Ghouls 'n Ghosts is like
Platformers are all about movement: running, jumping and timing your way across levels full of gaps, enemies and secrets. The best ones feel great to control within seconds and then slowly teach you to master every leap.
Tip for newcomers: Retro platformers often have limited lives and few checkpoints. Learn one level at a time, look for hidden 1-ups, and don't be shy about using a save feature when it is available.
Super Ghouls 'n Ghosts cheats & codes
9 codes on file (Code Breaker). Here are a few Code Breaker codes to start with:
| Infinite Health | 3202044A
0001 |
|---|---|
| Infinite Lives | 32005F1C
0009 |
| Stop Timer | 32000A2A
0009 |
| Invinicibility | 32001388
0002 |
| Enable Code (Must Be On) | 000006AE
000A
100005A4
0007 |
| Infinite Armor | 32020463
0066
32020464
00EE |
Super Ghouls 'n Ghosts walkthroughs & guides
Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for Super Ghouls 'n Ghosts.
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Playing GBA games today
The GBA is one of the best-value retro libraries around, with deep RPGs and tactics games that suit portable play. A growing selection is on Nintendo Switch Online + Expansion Pack, and Rec0m88 supports GBA if you own the games.
Super Ghouls 'n Ghosts FAQ
When did Super Ghouls 'n Ghosts come out on the GBA?
Super Ghouls 'n Ghosts was released for the Game Boy Advance in 2002; the original game dates back to 1991.
Who made Super Ghouls 'n Ghosts?
It was developed by Capcom.
Is Super Ghouls 'n Ghosts multiplayer?
No. Super Ghouls 'n Ghosts is a single-player game.
How long does Super Ghouls 'n Ghosts take to play?
As a platformer, Super Ghouls 'n Ghosts typically falls into the "An evening or two" category: roughly 1–6 hours to see it through. Your time will vary with skill and how much you explore.
Read more about Super Ghouls 'n Ghosts on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.