Game Boy Advance · Action-Adventure / Adventure
Scooby-Doo! Mystery Mayhem
Deep cut
| System | Game Boy Advance |
|---|---|
| Released | 2003 |
| Genre | Action-Adventure, Adventure |
| Developer | Artificial Mind & Movement |
| Publisher | THQ |
| Players | 1 player |
| Commitment | Weekend project (Roughly 6–20 hours) |
| Series | Scooby-Doo! |
| ESRB | E |
| Legacy | Deep cut · legacy score 2 |
Developed by Artificial Mind & Movement and published by THQ, Scooby-Doo! Mystery Mayhem arrived on the Game Boy Advance in 2003 as an action-adventure game. It blends action-adventure and adventure elements.
It landed about 2 years into the GBA's life. Other notable GBA releases from 2003 include Mario & Luigi: Superstar Saga, Castlevania: Aria of Sorrow and Sonic Battle.
It is part of the Scooby-Doo! series; on the GBA you can also try Scooby-Doo! Unmasked. The series also appears on other systems with Scooby-Doo! Classic Creep Capers (N64). Artificial Mind & Movement also made Ice Age, The Sims 2: Pets and Drake & Josh for the GBA.
Scooby-Doo! Mystery Mayhem is a single-player game, so it's one to enjoy at your own pace.
Pick it if…
- you want to get lost in a long quest
- you have time for a weekend project (roughly 6–20 hours)
- you've played the GBA hits and want something less obvious
Maybe skip it if…
- you want a game you can finish in one short session
- you are looking for something to play with friends
What playing Scooby-Doo! Mystery Mayhem is like
Action-adventures blend real-time combat with exploration, puzzles and item collection. You open up a larger world gradually as new tools let you reach places you couldn't before.
Tip for newcomers: Keep a mental (or paper) map of locked doors and unreachable ledges; most action-adventures expect you to come back once you find the right item.
Scooby-Doo! Mystery Mayhem cheats & codes
2 codes on file (Code Breaker). Here are a few Code Breaker codes to start with:
| Infinite Lives | 82012F40
0009 |
|---|---|
| Enable Code (Must Be On) | 00007E29
000A
10009B54
0007 |
Scooby-Doo! Mystery Mayhem walkthroughs & guides
Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for Scooby-Doo! Mystery Mayhem.
If you like Scooby-Doo! Mystery Mayhem, the Matrix also picks…
Playing GBA games today
The GBA is one of the best-value retro libraries around, with deep RPGs and tactics games that suit portable play. A growing selection is on Nintendo Switch Online + Expansion Pack, and Rec0m88 supports GBA if you own the games.
Scooby-Doo! Mystery Mayhem FAQ
When did Scooby-Doo! Mystery Mayhem come out on the GBA?
Scooby-Doo! Mystery Mayhem was released for the Game Boy Advance in 2003.
Who made Scooby-Doo! Mystery Mayhem?
It was developed by Artificial Mind & Movement and published by THQ.
Is Scooby-Doo! Mystery Mayhem multiplayer?
No. Scooby-Doo! Mystery Mayhem is a single-player game.
How long does Scooby-Doo! Mystery Mayhem take to play?
As an action-adventure game, Scooby-Doo! Mystery Mayhem typically falls into the "Weekend project" category: roughly 6–20 hours. Your time will vary with skill and how much you explore.
Read more about Scooby-Doo! Mystery Mayhem on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.