everGirl GBA box art

Game Boy Advance · Adventure

everGirl

SystemGame Boy Advance
Released2005
GenreAdventure
DeveloperArtificial Mind & Movement
PublisherTHQ
Players1 player
CommitmentWeekend project (Roughly 6–20 hours)
ESRBE
LegacyDeep cut

Released for the Game Boy Advance in 2005, everGirl is an adventure game developed by Artificial Mind & Movement and published by THQ.

It landed about 4 years into the GBA's life. Other notable GBA releases from 2005 include Pokémon Emerald, Mario Party Advance and WarioWare: Twisted!.

Artificial Mind & Movement also made Ice Age, The Sims 2: Pets and Drake & Josh for the GBA.

everGirl is a single-player game, so it's one to enjoy at your own pace.

Pick it if…

  • you want to get lost in a long quest
  • you have time for a weekend project (roughly 6–20 hours)
  • you've played the GBA hits and want something less obvious

Maybe skip it if…

  • you want fast action rather than puzzles and exploration
  • you are looking for something to play with friends

What playing everGirl is like

Adventure games focus on exploration, story and puzzle-solving rather than combat. Progress comes from examining your surroundings, collecting items and figuring out how they fit together.

Tip for newcomers: Classic adventure games can be cryptic by modern standards. Take notes, try everything on everything, and save before risky choices.

everGirl gameplay screenshot on GBA
In-game screenshot (GBA)

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Playing GBA games today

The GBA is one of the best-value retro libraries around, with deep RPGs and tactics games that suit portable play. A growing selection is on Nintendo Switch Online + Expansion Pack, and Rec0m88 supports GBA if you own the games.

everGirl FAQ

When did everGirl come out on the GBA?

everGirl was released for the Game Boy Advance in 2005.

Who made everGirl?

It was developed by Artificial Mind & Movement and published by THQ.

Is everGirl multiplayer?

No. everGirl is a single-player game.

How long does everGirl take to play?

As an adventure game, everGirl typically falls into the "Weekend project" category: roughly 6–20 hours. Your time will vary with skill and how much you explore.

Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.

Not sure? Let the Matrix pick for you