Game Boy Advance · Platformer
Codename: Kids Next Door – Operation: S.O.D.A.
Deep cut
| System | Game Boy Advance |
|---|---|
| Released | 2004 |
| Genre | Platformer |
| Developer | Vicarious Vision |
| Publisher | Global Star Software |
| Players | 1 player |
| Commitment | An evening or two (Roughly 1–6 hours to see it through) |
| Series | Codename: Kids Next Door |
| ESRB | E |
| Legacy | Deep cut · legacy score 3 |
Codename: Kids Next Door – Operation: S.O.D.A. is a platformer released in 2004 for the Game Boy Advance, developed by Vicarious Vision and published by Global Star Software.
It landed about 3 years into the GBA's life. Other notable GBA releases from 2004 include The Legend of Zelda: The Minish Cap, Mario vs. Donkey Kong and Sonic Advance 3.
It is part of the Codename: Kids Next Door series. Vicarious Vision also made Crash Bandicoot 2: N-Tranced, Crash Bandicoot: The Huge Adventure and Bruce Lee: Return of the Legend for the GBA.
This is a solo experience: one player, no waiting on anyone else.
Pick it if…
- you want to run, jump and explore
- you have time for an evening or two (roughly 1–6 hours to see it through)
- you've played the GBA hits and want something less obvious
Maybe skip it if…
- you get frustrated by precise jumps and limited lives
- you are looking for something to play with friends
What playing Codename: Kids Next Door – Operation: S.O.D.A. is like
Platformers are all about movement: running, jumping and timing your way across levels full of gaps, enemies and secrets. The best ones feel great to control within seconds and then slowly teach you to master every leap.
Tip for newcomers: Retro platformers often have limited lives and few checkpoints. Learn one level at a time, look for hidden 1-ups, and don't be shy about using a save feature when it is available.
Codename: Kids Next Door – Operation: S.O.D.A. cheats & codes
4 codes on file (Code Breaker). Here are a few Code Breaker codes to start with:
| Infinite Health | 320277CC
0063 |
|---|---|
| Gain 1 Life For Max lives | 820044B4
0063 |
| Collect 1 Bottle Cap For 1 Life | 820044BC
0032 |
| Enable Code (Must Be On) | 0000212D
000A
10010710
0007 |
See all Codename: Kids Next Door – Operation: S.O.D.A. cheats
Codename: Kids Next Door – Operation: S.O.D.A. walkthroughs & guides
Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for Codename: Kids Next Door – Operation: S.O.D.A..
If you like Codename: Kids Next Door – Operation: S.O.D.A., the Matrix also picks…
Playing GBA games today
The GBA is one of the best-value retro libraries around, with deep RPGs and tactics games that suit portable play. A growing selection is on Nintendo Switch Online + Expansion Pack, and Rec0m88 supports GBA if you own the games.
Codename: Kids Next Door – Operation: S.O.D.A. FAQ
When did Codename: Kids Next Door – Operation: S.O.D.A. come out on the GBA?
Codename: Kids Next Door – Operation: S.O.D.A. was released for the Game Boy Advance in 2004.
Who made Codename: Kids Next Door – Operation: S.O.D.A.?
It was developed by Vicarious Vision and published by Global Star Software.
Is Codename: Kids Next Door – Operation: S.O.D.A. multiplayer?
No. Codename: Kids Next Door – Operation: S.O.D.A. is a single-player game.
How long does Codename: Kids Next Door – Operation: S.O.D.A. take to play?
As a platformer, Codename: Kids Next Door – Operation: S.O.D.A. typically falls into the "An evening or two" category: roughly 1–6 hours to see it through. Your time will vary with skill and how much you explore.
Read more about Codename: Kids Next Door – Operation: S.O.D.A. on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.