Commodore 64 · Shoot 'em Up
TNK III
Deep cut
| System | Commodore 64 |
|---|---|
| Genre | Shoot 'em Up |
| Developer | SNK |
| Publisher | Ocean Software |
| Commitment | Quick session (Under an hour, or endless arcade fun) |
| Legacy | Deep cut · legacy score 2 |
TNK III is a shoot 'em up released for the Commodore 64, developed by SNK and published by Ocean Software.
SNK also made Ikari III: The Rescue, Ikari Warriors and Guerrilla War for the C64.
Pick it if…
- you want to fight, blast and test your reflexes
- you have time for a quick session (under an hour, or endless arcade fun)
- you've played the C64 hits and want something less obvious
Maybe skip it if…
- you dislike high difficulty and screens full of bullets
What playing TNK III is like
Shoot 'em ups (shmups) put you in a ship facing waves of enemies and bullets. Runs are short and intense, and the goal is to survive, collect power-ups and push your high score.
Tip for newcomers: Focus on your ship's small hitbox rather than the flood of bullets, and learn which power-ups suit each stage. Most shmups are designed to be replayed many times.
TNK III walkthroughs & guides
Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for TNK III.
If you like TNK III, the Matrix also picks…
Playing C64 games today
C64 games loaded from cassette or floppy disk, and many reward patience and practice. The THEC64 reissues make original-style play easy on modern TVs, and Rec0m88 supports the C64 if you own your games.
TNK III FAQ
Who made TNK III?
It was developed by SNK and published by Ocean Software.
How long does TNK III take to play?
As a shoot 'em up, TNK III typically falls into the "Quick session" category: under an hour, or endless arcade fun. Your time will vary with skill and how much you explore.
Read more about TNK III on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.