Commodore 64 · Puzzle
Solomon's Key
| System | Commodore 64 |
|---|---|
| Genre | Puzzle |
| Developer | Tecmo |
| Publisher | Tecmo |
| Players | 1 player |
| Commitment | Quick session (Under an hour, or endless arcade fun) |
| Legacy | Well-known · legacy score 3 |
Solomon's Key is a puzzle game released for the Commodore 64, developed by Tecmo.
Among the 48 C64 puzzle games in our database, it ranks #15 by legacy score.
Tecmo also made Gemini Wing, Bomb Jack and Ninja Gaiden for the C64.
This is a solo experience: one player, no waiting on anyone else.
Pick it if…
- you want to think and plan
- you have time for a quick session (under an hour, or endless arcade fun)
Maybe skip it if…
- you want story, exploration or action
- you are looking for something to play with friends
What playing Solomon's Key is like
Puzzle games challenge pattern recognition, planning and quick thinking, from falling-block games to single-screen logic puzzles.
Tip for newcomers: Puzzle games are perfect for short sessions and often have endless or score-attack modes, so they never really end.
Solomon's Key walkthroughs & guides
Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for Solomon's Key.
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Playing C64 games today
C64 games loaded from cassette or floppy disk, and many reward patience and practice. The THEC64 reissues make original-style play easy on modern TVs, and Rec0m88 supports the C64 if you own your games.
Solomon's Key FAQ
Who made Solomon's Key?
It was developed by Tecmo.
Is Solomon's Key multiplayer?
No. Solomon's Key is a single-player game.
How long does Solomon's Key take to play?
As a puzzle game, Solomon's Key typically falls into the "Quick session" category: under an hour, or endless arcade fun. Your time will vary with skill and how much you explore.
Read more about Solomon's Key on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.