Rimrunner

Commodore 64 · Shoot 'em Up

Rimrunner

Deep cut

SystemCommodore 64
Released1988
GenreShoot 'em Up
CommitmentQuick session (Under an hour, or endless arcade fun)
LegacyDeep cut · legacy score 2

Rimrunner arrived on the Commodore 64 in 1988 as a shoot 'em up.

It landed about 6 years into the C64's life. Other notable C64 releases from 1988 include Alien Syndrome, Armalyte and 720°.

Pick it if…

  • you want to fight, blast and test your reflexes
  • you have time for a quick session (under an hour, or endless arcade fun)
  • you've played the C64 hits and want something less obvious

Maybe skip it if…

  • you dislike high difficulty and screens full of bullets

What playing Rimrunner is like

Shoot 'em ups (shmups) put you in a ship facing waves of enemies and bullets. Runs are short and intense, and the goal is to survive, collect power-ups and push your high score.

Tip for newcomers: Focus on your ship's small hitbox rather than the flood of bullets, and learn which power-ups suit each stage. Most shmups are designed to be replayed many times.

Rimrunner walkthroughs & guides

Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for Rimrunner.

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Playing C64 games today

C64 games loaded from cassette or floppy disk, and many reward patience and practice. The THEC64 reissues make original-style play easy on modern TVs, and Rec0m88 supports the C64 if you own your games.

Rimrunner FAQ

When did Rimrunner come out on the C64?

Rimrunner was released for the Commodore 64 in 1988.

How long does Rimrunner take to play?

As a shoot 'em up, Rimrunner typically falls into the "Quick session" category: under an hour, or endless arcade fun. Your time will vary with skill and how much you explore.

Read more about Rimrunner on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.

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