PHM Pegasus C64 box art

Commodore 64 · Simulation

PHM Pegasus

Deep cut

SystemCommodore 64
GenreSimulation
DeveloperLucasfilm Games
PublisherElectronic Arts
CommitmentQuick session (Under an hour, or endless arcade fun)
LegacyDeep cut · legacy score 2

Developed by Lucasfilm Games and published by Electronic Arts, PHM Pegasus arrived on the Commodore 64 as a simulation game.

Lucasfilm Games also made Maniac Mansion, Strike Fleet and Zak McKracken and the Alien Mindbenders for the C64.

Pick it if…

  • you want to think and plan
  • you have time for a quick session (under an hour, or endless arcade fun)
  • you've played the C64 hits and want something less obvious

Maybe skip it if…

  • you want clear goals and a defined ending

What playing PHM Pegasus is like

Simulation games model a system and let you play inside it, whether that means building a city, flying a plane, raising a pet or running a business.

Tip for newcomers: Simulations are often open-ended. Set yourself small goals and enjoy experimenting with the systems.

PHM Pegasus walkthroughs & guides

Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for PHM Pegasus.

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Playing C64 games today

C64 games loaded from cassette or floppy disk, and many reward patience and practice. The THEC64 reissues make original-style play easy on modern TVs, and Rec0m88 supports the C64 if you own your games.

PHM Pegasus FAQ

Who made PHM Pegasus?

It was developed by Lucasfilm Games and published by Electronic Arts.

How long does PHM Pegasus take to play?

As a simulation game, PHM Pegasus typically falls into the "Quick session" category: under an hour, or endless arcade fun. Your time will vary with skill and how much you explore.

Read more about PHM Pegasus on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.

Not sure? Let the Matrix pick for you