Mikie C64 box art

Commodore 64 · Action

Mikie

Deep cut

SystemCommodore 64
GenreAction
DeveloperKonami
PublisherKonami
CommitmentQuick session (Under an hour, or endless arcade fun)
LegacyDeep cut · legacy score 1

Developed by Konami, Mikie arrived on the Commodore 64 as an action game.

Konami also made Contra, Frogger and Metal Gear for the C64.

Pick it if…

  • you want to fight, blast and test your reflexes
  • you have time for a quick session (under an hour, or endless arcade fun)
  • you've played the C64 hits and want something less obvious

Maybe skip it if…

  • you prefer slow, thoughtful games over reflex tests

What playing Mikie is like

Action games test reflexes and nerve. Expect fast enemies, tight controls and stages you clear by reacting quickly and learning enemy patterns.

Tip for newcomers: Retro action games are often short but tough. Treat early deaths as practice runs; every attempt teaches you where the next threat comes from.

Mikie walkthroughs & guides

Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for Mikie.

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Playing C64 games today

C64 games loaded from cassette or floppy disk, and many reward patience and practice. The THEC64 reissues make original-style play easy on modern TVs, and Rec0m88 supports the C64 if you own your games.

Mikie FAQ

Who made Mikie?

It was developed by Konami.

How long does Mikie take to play?

As an action game, Mikie typically falls into the "Quick session" category: under an hour, or endless arcade fun. Your time will vary with skill and how much you explore.

Read more about Mikie on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.

Not sure? Let the Matrix pick for you