Commodore 64 · Action
Loco
| System | Commodore 64 |
|---|---|
| Genre | Action |
| Developer | Antony Crowther |
| Publisher | Alligata Software Ltd. |
| Commitment | Quick session (Under an hour, or endless arcade fun) |
| Legacy | Well-known · legacy score 4 |
Developed by Antony Crowther and published by Alligata Software Ltd., Loco arrived on the Commodore 64 as an action game.
Antony Crowther also made Son of Blagger, William Wobbler and Blagger for the C64.
Pick it if…
- you want to fight, blast and test your reflexes
- you have time for a quick session (under an hour, or endless arcade fun)
Maybe skip it if…
- you prefer slow, thoughtful games over reflex tests
What playing Loco is like
Action games test reflexes and nerve. Expect fast enemies, tight controls and stages you clear by reacting quickly and learning enemy patterns.
Tip for newcomers: Retro action games are often short but tough. Treat early deaths as practice runs; every attempt teaches you where the next threat comes from.
Loco walkthroughs & guides
Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for Loco.
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Playing C64 games today
C64 games loaded from cassette or floppy disk, and many reward patience and practice. The THEC64 reissues make original-style play easy on modern TVs, and Rec0m88 supports the C64 if you own your games.
Loco FAQ
Who made Loco?
It was developed by Antony Crowther and published by Alligata Software Ltd..
How long does Loco take to play?
As an action game, Loco typically falls into the "Quick session" category: under an hour, or endless arcade fun. Your time will vary with skill and how much you explore.
Read more about Loco on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.