Commodore 64 · Action
Escape
| System | Commodore 64 |
|---|---|
| Genre | Action |
| Developer | Malcolm Evans |
| Publisher | New Generation Software |
| Commitment | Quick session (Under an hour, or endless arcade fun) |
| Legacy | Well-known · legacy score 3 |
Pick it if…
- you want to fight, blast and test your reflexes
- you have time for a quick session (under an hour, or endless arcade fun)
Maybe skip it if…
- you prefer slow, thoughtful games over reflex tests
What playing Escape is like
Action games test reflexes and nerve. Expect fast enemies, tight controls and stages you clear by reacting quickly and learning enemy patterns.
Tip for newcomers: Retro action games are often short but tough. Treat early deaths as practice runs; every attempt teaches you where the next threat comes from.
Escape walkthroughs & guides
Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for Escape.
If you like Escape, the Matrix also picks…
Playing C64 games today
C64 games loaded from cassette or floppy disk, and many reward patience and practice. The THEC64 reissues make original-style play easy on modern TVs, and Rec0m88 supports the C64 if you own your games.
Escape FAQ
Who made Escape?
It was developed by Malcolm Evans and published by New Generation Software.
How long does Escape take to play?
As an action game, Escape typically falls into the "Quick session" category: under an hour, or endless arcade fun. Your time will vary with skill and how much you explore.
Read more about Escape on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.