Destroyer C64 box art

Commodore 64 · Simulation

Destroyer

Deep cut

SystemCommodore 64
GenreSimulation
DeveloperEpyx
PublisherEpyx
CommitmentQuick session (Under an hour, or endless arcade fun)
LegacyDeep cut · legacy score 1

Developed by Epyx, Destroyer arrived on the Commodore 64 as a simulation game.

Epyx also made Pitstop II, Rogue and G.I. Joe: A Real American Hero for the C64.

Pick it if…

  • you want to think and plan
  • you have time for a quick session (under an hour, or endless arcade fun)
  • you've played the C64 hits and want something less obvious

Maybe skip it if…

  • you want clear goals and a defined ending

What playing Destroyer is like

Simulation games model a system and let you play inside it, whether that means building a city, flying a plane, raising a pet or running a business.

Tip for newcomers: Simulations are often open-ended. Set yourself small goals and enjoy experimenting with the systems.

Destroyer gameplay screenshot on C64
In-game screenshot (C64)

Destroyer walkthroughs & guides

Stuck, or want to go deeper? These trusted sites have full walkthroughs, completion times and more for Destroyer.

If you like Destroyer, the Matrix also picks…

Playing C64 games today

C64 games loaded from cassette or floppy disk, and many reward patience and practice. The THEC64 reissues make original-style play easy on modern TVs, and Rec0m88 supports the C64 if you own your games.

Destroyer FAQ

Who made Destroyer?

It was developed by Epyx.

How long does Destroyer take to play?

As a simulation game, Destroyer typically falls into the "Quick session" category: under an hour, or endless arcade fun. Your time will vary with skill and how much you explore.

Read more about Destroyer on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.

Not sure? Let the Matrix pick for you