Commodore 64 · Action-Adventure
A Journey to the Centre of the Earth
Deep cut
| System | Commodore 64 |
|---|---|
| Genre | Action-Adventure |
| Commitment | Quick session (Under an hour, or endless arcade fun) |
| Legacy | Deep cut · legacy score 2 |
A Journey to the Centre of the Earth is an action-adventure game released for the Commodore 64.
Pick it if…
- you want to get lost in a long quest
- you have time for a quick session (under an hour, or endless arcade fun)
- you've played the C64 hits and want something less obvious
Maybe skip it if…
- you want a game you can finish in one short session
What playing A Journey to the Centre of the Earth is like
Action-adventures blend real-time combat with exploration, puzzles and item collection. You open up a larger world gradually as new tools let you reach places you couldn't before.
Tip for newcomers: Keep a mental (or paper) map of locked doors and unreachable ledges; most action-adventures expect you to come back once you find the right item.
If you like A Journey to the Centre of the Earth, the Matrix also picks…
Playing C64 games today
C64 games loaded from cassette or floppy disk, and many reward patience and practice. The THEC64 reissues make original-style play easy on modern TVs, and Rec0m88 supports the C64 if you own your games.
A Journey to the Centre of the Earth FAQ
How long does A Journey to the Centre of the Earth take to play?
As an action-adventure game, A Journey to the Centre of the Earth typically falls into the "Quick session" category: under an hour, or endless arcade fun. Your time will vary with skill and how much you explore.
Read more about A Journey to the Centre of the Earth on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.