A Journey to the Centre of the Earth

Commodore 64 · Action-Adventure

A Journey to the Centre of the Earth

Deep cut

SystemCommodore 64
GenreAction-Adventure
CommitmentQuick session (Under an hour, or endless arcade fun)
LegacyDeep cut · legacy score 2

A Journey to the Centre of the Earth is an action-adventure game released for the Commodore 64.

Pick it if…

  • you want to get lost in a long quest
  • you have time for a quick session (under an hour, or endless arcade fun)
  • you've played the C64 hits and want something less obvious

Maybe skip it if…

  • you want a game you can finish in one short session

What playing A Journey to the Centre of the Earth is like

Action-adventures blend real-time combat with exploration, puzzles and item collection. You open up a larger world gradually as new tools let you reach places you couldn't before.

Tip for newcomers: Keep a mental (or paper) map of locked doors and unreachable ledges; most action-adventures expect you to come back once you find the right item.

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Adventure 2600 · 1980 · Action-Adventure Classic

Playing C64 games today

C64 games loaded from cassette or floppy disk, and many reward patience and practice. The THEC64 reissues make original-style play easy on modern TVs, and Rec0m88 supports the C64 if you own your games.

A Journey to the Centre of the Earth FAQ

How long does A Journey to the Centre of the Earth take to play?

As an action-adventure game, A Journey to the Centre of the Earth typically falls into the "Quick session" category: under an hour, or endless arcade fun. Your time will vary with skill and how much you explore.

Read more about A Journey to the Centre of the Earth on Wikipedia. Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.

Not sure? Let the Matrix pick for you