Atari 2600 · Shoot 'em Up
Wall Break
| System | Atari 2600 |
|---|---|
| Genre | Shoot 'em Up |
| Developer | Gem International Corp. |
| Publisher | Home Vision |
| Commitment | Quick session (Under an hour, or endless arcade fun) |
| Legacy | Deep cut |
Released for the Atari 2600, Wall Break is a shoot 'em up developed by Gem International Corp. and published by Home Vision.
Gem International Corp. also made Go Go Home Monster for the 2600.
Pick it if…
- you want to fight, blast and test your reflexes
- you have time for a quick session (under an hour, or endless arcade fun)
- you've played the 2600 hits and want something less obvious
Maybe skip it if…
- you dislike high difficulty and screens full of bullets
What playing Wall Break is like
Shoot 'em ups (shmups) put you in a ship facing waves of enemies and bullets. Runs are short and intense, and the goal is to survive, collect power-ups and push your high score.
Tip for newcomers: Focus on your ship's small hitbox rather than the flood of bullets, and learn which power-ups suit each stage. Most shmups are designed to be replayed many times.
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Playing 2600 games today
Most 2600 games are built for short, score-chasing sessions, which makes them perfect for a quick nostalgia hit. Original hardware is cheap and plentiful, the Atari 2600+ reissue plays original cartridges on modern TVs, and official collections such as Atari 50 bundle many first-party classics.
Wall Break FAQ
Who made Wall Break?
It was developed by Gem International Corp. and published by Home Vision.
How long does Wall Break take to play?
As a shoot 'em up, Wall Break typically falls into the "Quick session" category: under an hour, or endless arcade fun. Your time will vary with skill and how much you explore.
Facts on this page are compiled from the open libretro database and Wikidata; "legacy score" reflects how widely a game is documented across Wikipedia's language editions. Spotted an error? Let us know.